Datei:Piecewise linear function2D.svg

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Beschreibung Illustration of a en:piecewise linear function
Datum (UTC)
Quelle self-made, with en:MATLAB.
Urheber Oleg Alexandrov
Public domain Ich, der Urheberrechtsinhaber dieses Werkes, veröffentliche es als gemeinfrei. Dies gilt weltweit.
In manchen Staaten könnte dies rechtlich nicht möglich sein. Sofern dies der Fall ist:
Ich gewähre jedem das bedingungslose Recht, dieses Werk für jedweden Zweck zu nutzen, es sei denn, Bedingungen sind gesetzlich erforderlich.

Source code (MATLAB)

% Draw a piewise-linear function in two dimensions on a given triangulation.
% Due to a bug in plot2svg, it can't export 3D pictures well.
% Then, I have to take the 3D picture, and rotate and project it manually to 2D.
% That makes the code more complicated.

function main()

%  read the triangulation from the data at the end of the code
   dummy_arg = 0;
   node=get_nodes(dummy_arg);      [np, k]=size(node);
   ele=get_triangles(dummy_arg);   [nt, k]=size(ele);

   % the function whose piecewise-linear approximation will be graphed
   f=inline('0.07*(22-8*x^2-10*y^2)+0.14');

   % will keep here the triangles to plot and their colors
   P  = zeros(3*nt, 3);
   C  = zeros(nt, 3);
   
   % iterate through triangles, save the coordinates of all the triangles
   alpha=0.3;
   for i=1:nt;
      u=ele(i,2); v=ele(i, 3); w=ele(i, 4);
      y1=node(u, 2); x1=node(u, 3); f1=f(x1, y1);
      y2=node(v, 2); x2=node(v, 3); f2=f(x2, y2);
      y3=node(w, 2); x3=node(w, 3); f3=f(x3, y3);

      % the color of the given triangle is chosen randomly
      color = alpha*rand(1, 3)+(1-alpha)*[1 1 1];

      % store the triangle and its color for the future
      m = 3*i - 2;
      P(m+0, 1) = x1; P(m+0, 2) = y1; P(m+0, 3) = f1;
      P(m+1, 1) = x2; P(m+1, 2) = y2; P(m+1, 3) = f2;
      P(m+2, 1) = x3; P(m+2, 2) = y3; P(m+2, 3) = f3;

      C(i, :) = color;
   end

% the "base", the domain of the piecewise linear function
   P0 = P; P0(:, 3) = 0*P0(:, 3);

%  Do a rotation in 3D, then plot the projections onto the xy-plane.
%  This has to be done by hand since plot2svg has trouble saving 3D graphics
   a = pi/2.5; b = 0; c = 0;
   Q = do_rotate(P, a, b, c);
   Q0 = do_rotate(P0, a, b, c);

   % sort the triangles by the third coordinate of the center of gravity (after the rotation)
   R = zeros(nt, 2);
   for i=1:nt
      m = 3*i-2;
      z1=Q(m, 3);
      z2=Q(m+1, 3);
      z3=Q(m+2, 3);

      R(i, 1) = (z1+z2+z3)/3;
      R(i, 2) = i;
   end
   R = sortrows(R, 1);

   % plot the projection of the rotated figure and the base shape
   clf; hold on; axis equal; axis off;
   lw = 0.5; black = [0, 0, 0]; white = [1, 1, 1];
   for i = 1:nt

      j = R(i, 2);
      m = 3*j-2;
      fill([Q(m, 1), Q(m+1, 1) Q(m+2, 1)], [Q(m, 2), Q(m+1, 2) Q(m+2, 2)], C(i, :));
      
      fill([Q0(m, 1), Q0(m+1, 1) Q0(m+2, 1)], [Q0(m, 2), Q0(m+1, 2) Q0(m+2, 2)], white);

      plot([Q(m, 1), Q(m+1, 1) Q(m+2, 1), Q(m, 1)], [Q(m, 2), Q(m+1, 2) Q(m+2, 2), Q(m, 2)], ...
	   'linewidth', lw, 'color', black);

      plot([Q0(m, 1), Q0(m+1, 1) Q0(m+2, 1), Q0(m, 1)], [Q0(m, 2), Q0(m+1, 2) Q0(m+2, 2), Q0(m, 2)], ...
	   'linewidth', lw, 'color', black);
   end

   % a small fix to avoid a bug with the bounding box when exporting
   small = 0.1;
   Sx = min(min(Q(:, 1)), min(Q0(:, 1)))-small;    Lx = max(max(Q(:, 1)), max(Q0(:, 1)))+small;
   Sy = min(min(Q(:, 2)), min(Q0(:, 2)))-small;    Ly = max(max(Q(:, 2)), max(Q0(:, 2)))+small;
   plot(Lx, Ly, '*', 'color', 0.99*white);
   plot(Sx, Sy, '*', 'color', 0.99*white);
   axis([Sx-small Lx+small, Sy-small, Ly+small])

%  export as eps and svg
%  saveas(gcf, 'piecewise_linear2D_proj.eps', 'psc2')
   plot2svg('piecewise_linear2D_proj.svg')
   
function node = get_nodes (dummy_arg)

   node =[1 1 0
2 0.913545 0.406737
3 0.669131 0.743145
4 0.309017 0.951057
5 -0.104528 0.994522
6 -0.5 0.866025
7 -0.809017 0.587785
8 -0.978148 0.207912
9 -0.978148 -0.207912
10 -0.809017 -0.587785
11 -0.5 -0.866025
12 -0.104528 -0.994522
13 0.309017 -0.951057
14 0.669131 -0.743145
15 0.913545 -0.406737
16 -0.161265 -0.179103
17 0.313878 0.228046
18 -0.314083 0.348825
19 0.40037 -0.290886
20 0.0609951 -0.58033
21 0.0617879 0.587873
22 -0.587046 1.34875e-16];
   

function ele = get_triangles(dummy_arg)

   ele=[1 10 11 16
2 16 18 22
3 10 22 9
4 10 16 22
5 11 12 20
6 7 22 18
7 21 3 4
8 8 9 22
9 8 22 7
10 1 19 15
11 20 13 14
12 6 18 21
13 6 21 5
14 19 1 17
15 19 16 20
16 11 20 16
17 2 17 1
18 16 17 18
19 6 7 18
20 17 16 19
21 21 4 5
22 3 17 2
23 17 3 21
24 20 12 13
25 19 20 14
26 18 17 21
27 14 15 19];

function Q = do_rotate(P, a, b, c)

   M = [1, 0, 0; 0, cos(a), sin(a); 0 -sin(a), cos(a)]*[cos(b), 0, -sin(b); 0, 1, 0; sin(b), 0, cos(b)]...
       *[cos(c), sin(c), 0; -sin(c), cos(c), 0; 0, 0, 1];

   [m, n] = size(P);

   Q = 0*P;

   for i=1:m

      X = P(i, :)';
      X = M*X;
      
      Q(i, 1) = X(1);
      Q(i, 2) = X(2);
      Q(i, 3) = X(3);
   end

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Piecewise linear function

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aktuell01:13, 18. Jul. 2007Vorschaubild der Version vom 01:13, 18. Jul. 2007443 × 443 (60 KB)wikimediacommons>Oleg Alexandrovtweak

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